Thing-Thing Wiki

Thing-Things are the eponymous species featured throughout the Thing-Thing series created by Diseased Productions.

General Overview[]

The Thing-Things are a species of limbless and humanoid entities, in the vein of video game characters such as Rayman. Each has a grayish skin tone, along with a face that has a pair of blank, pupil-less eyes and no visible mouth. However, judging from the appearance of their skull structures in Thing-Thing 4 and Thing-Thing Arena 3, Thing-Things do indeed have mouths of their own. However, due to the primitive nature of the engines these games were made on, these are not witnessed during gameplay, only cutscenes. In addition, the males are able to have facial hair. One advantage of being limbless is the ability to aim a gun in any direction, another being able to double-jump. Thing-Things can also have human traits like hair and clothes. It's also apparent that Thing-Things may have a primal knowledge of operating machinery and firearms with ease.

They also live a modern society like the human species would, albeit somewhat more futuristic, along with the presence of megacorporations such as Systems Corp. Judging from the massive amounts of "mercenaries" and other combatants seen in Thing-Thing, it can be assumed that "jobs" or roles are emphasized around fighting, with less interest in blue-collar and white-collar occupations, though it has been seen with the Systems Corp. C.E.O.

Notable Thing-Things[]

Trivia[]

  • They have a similar design to famous videogame character, Rayman, sporting similar disembodied, floating limbs.
    • It isn't clear how Thing-Things are capable of having gravity-defying limbs, nor is it explained how they are capable of bleeding despite their limbless physique.
  • Many have looked upon them with negative feedback, stating that they have attempted to copy Grunts from the Madness Combat series.
    • This is a pretty redundant claim and reason to dislike them, as they don't bare much similarities - with both also serving different purposes.
  • Even though they are well capable of handling heavy, prototype weaponry, Thing-Things (especially 154) are still susceptible to recoil.
  • As the series went on, Thing-Things started to drastically improve with detail, going from simple circular shapes in Thing-Thing 1 to more complex shapes, lines and design in Thing-Thing 4 and onwards.
  • In the size comparison, Thing-Things are smaller than humans when they are wielding a weapon(s).

Gallery[]