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Ceo of bads

CEO of Systems Corp.

Systems Corp. is a fictional R&D megacorporation within the Thing-Thing universe, which had apparently created Project 153, Project 154, Zeus, Poseidon, Hades and the other bio-weapons.

As a whole, it acts as the antagonistic force throughout the main series. They are most likely trying to manipulate life through genetic engineering, as at the end of Thing-Thing 4 when the CEO is going to use Project 154's body to refine the DNA splicing process.

General Overview[]

They stand by the slogan of "Innovating Life." They are known for promoting a lively work culture, exemplified by their tradition of Wacky Tie Mondays, where employees wear ties in unconventional color schemes every Monday. However, despite the fun façade, SC maintains a strict policy against employee laziness. In Thing-Thing 4, an electrocution punishment poster highlights the consequences of employee incompetence. This showcases SC's commitment to productivity and maintaining high standards in the workplace, though it is safe to assume this is the least terrible out of them all.

Security and Research Staff[]

Throughout the Thing-Thing games, 154 relentlessly battles against a wide array of Systems Corp. combatants, including mercenaries and hired guns deployed to eliminate them. However, Systems Corp. also maintains its own security force, whose members prove to be just as vulnerable as the mercenaries. They are commonly portrayed in the games wearing a PASGT helmet, body armor, and black combat shoes. Their weaponry primarily consists of medium to heavy firearms, such as rifles.

Guards

154 knelt amidst the lifeless bodies of Systems Corp. guards in a Thing-Thing 4 cutscene.

Systems Corp. is known to employ numerous scientific personnel, although they often meet unfortunate fates during combat encounters. The first instance of such an event occurs in Thing-Thing 1 when Project 154 escapes their cell, and a scientist, armed with a handgun, engages in combat. It is worth noting that this particular event undergoes retconning in later renditions of the Thing-Thing 1 timeline, where the scientist was unarmed and merely studying 154.

The scientific personnel employed by Systems Corp. in the Thing-Thing games appear as nondescript Thing-Things wearing lab coats, shoes, and having distinctive hairstyles. Their appearance is often associated with the archetype of a typical scientist.

Outside of the Thing-Thing games, Systems Corp (herein abbreviated as SC) remains shrouded in mystery, with limited information available. However, it can be inferred that SC possesses substantial wealth and influence, allowing them to acquire whatever they desire. They exert a strong control over their mini-society, creating an "Iron Curtain" effect where individuals willingly comply with SC's directives. This is evident in their creation of the supercity known as "Sunset City," which is an employee housing development for the company and therefore populated by loyalists. Additionally, SC is a significant purchaser of military vehicles, often operated by bio-weapon pilots trained in handling them, as exemplified with Project 153.

Trivia[]

  • The smug, scheming, cigar-chomping CEO of Systems Corp. is seen at the end of Thing-Thing 4, had a monologue for 154 about the current financial state of the corporation after his rampages and the reasoning for hunting him down. In spite of the lost investments, he appears to only be slightly annoyed, suggesting that the purchasing power of the corporation has only scarcely diminished if not temporarily stunted from growth.
  • Systems Corp. possesses the technology to reanimate dead bodies, for reasons unknown, though a plausible theory is to create an endless supply of super soldiers that can be reused even after dying.
  • They have the resources and money to hire seemingly endless numbers of mercenaries to do their dirty work, such as hunting down rogue bio-weapons.
    • Ironically, Systems Corp. have soldiers that are underequipped to deal with 154.
      • The only time System Corp's soldiers have successfully won over Project 154 is when opening fire upon the rogue bio-weapon in the gas chamber.
  • Weasel may have previously planned to name it "Bio Synthesis Corp." when developing Thing-Thing 2, as seen in the building of the world map.
  • Strangely, they can genetically engineer Stinky Beans in a special chamber, as seen in Thing-Thing 4.
  • There may be rival or antagonistic forces against Systems Corp. offscreen, since it is inferred that they may only operate in one massive region.
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